11/01/2024Comments are off for this post.

Lady Smoodh

VFX BREAKDOWN

CREDITS:

Client: Parle Agro
Creative Agency: &Walsh
Creative Director: Jessica Walsh
Art Director: Lucas Luz
Director: Drew Kirsch
Production Company: Tomorrow
Post-Production: DI Post
Executive Producers: John Poliquin, Colin Minihan
Producer: Meika Wagner
Editors: Ben Winter, Ben Knechtel
Colorist: fortyork.tv
Post Audio: Timeline Audio
VFX Supervisor: Karl Hein
Concept Artists: Nick Stechyson, Kate Raymond
Character Animation: Wade Cross, Andrew Embury
Modelling: Alex Sheludchenko
Rigging: Chris LeSage
AR Plugin/Connection Toolkit: Brielle Garcia
Compositing: Karl Hein

10/24/2024Comments are off for this post.

Stranger Things Launch

VFX BREAKDOWNS

Vine Animation


Orchid Animation


CREDITS:

Client: Bath & Body Works
Agency: Spacejunk
Producers: Christa Cox, Melina Fuentes
Creative Director: Mike Beaumont
Director: Miranda Dumm
DP: Jason Hambach
Editor/Colorist: Kurt Keaner
VFX/Compositing: Karl Hein
Animation: Nick Couts

10/24/2024Comments are off for this post.

“IF” Movie Promotion

VFX BREAKDOWNS

CREDITS:

Client: Baskin-Robbins
Agency: 22Squared
Post: DI Post
Director: John Poloquin
Producers: Colin Minihan, Meika Wagner
Editors: Ben Winter, Ben Knechtel
VFX/Compositing: Karl Hein

06/23/2023Comments are off for this post.

Connecting Creativity

PREVIZ (Using Unreal Engine 5 + Metahumans)

VFX BREAKDOWNS

CREDITS

Client: Instagram
Post: DI Post
Director: John Poliquin
Producer: Colin Minihan
Director of Photography: Santiago Cantillo
Editors: Ben Winter | Brandon Bernier
3D Animation: Tony Copolillo | Karl Hein
Compositing: Tony Copolillo | Karl Hein

09/19/2022Comments are off for this post.

Born to Die

Working with director Nick Peterson and Green Glow Films, I helped with the majority of VFX for this music video for McKenna Michels. A tale of deception, betrayal, and witchcraft, it was vital for the set pieces to look and feel like something out of the 18th century. My work mainly consisted of removing any evidence of modernity, including cameras, lights, cables, tanks, ropes, and various other production-related items that topped up in frames. Another big sequence I worked on was simulating the blood splatter and pool. Since the production was shooting in an actual historic location, spraying blood all over the walls and dumping it on the antique floors was definitely out of the question.

VFX BREAKDOWN


CREDITS

Starring: McKenna Michels
Directed by: Nick Peterson
Production Company: Green Glow Films
Executive Producers: John Dismukes, Stephen Wayne Mallett
Producer: Hans Boysen
Cinematographer/Colorist: Garrett O Brien
VFX: Karl Hein, Tony Copolillo

03/26/2022Comments are off for this post.

OH SO SMOODH w/ Varun Dawan

After launching a successful campaign for Smoodh with Varun Dhawan as their spokesperson, Parle Agro wanted to update the spot with a more realistic looking (while still stylized) room for the Coffee Frappe scene that fit better with the other two rooms.

Because the two practical sets used a combination of recognizable food items (chocolate bars and caramel squares) combined with one or two more “fantastical” elements (the Seussian trees), I opted to keep with this theme for the new environment, choosing to showcase coffee beans as well as more fantastical, café-inspired elements.

For more dynamics in the space, I created two fluid simulations (the "lazy river" with floating beans and the coffee pour) to relate back to the one in the Chocolate Milk room. The lazy river was created using a few different mesh deformations as well as some dynamics "fakery" on the floating coffee beans. The coffee pour was created with a combination of a more traditional fluid simulation as well as a very art-directable ripple effect in Houdini.


PREVIOUS ROOM


SYLEFRAMES


FLUID SIM SETUP


CREDITS

Client: Parle Agro | Smoodh
Agency: &Walsh
Post: DI Post
Director: John Poliquin
Producer: Colin Minihan
3D Animation: Tony Copolillo | Karl Hein
Compositing: Tony Copolillo | Karl Hein

03/14/2022Comments are off for this post.

Halo Championship Series Announcement Trailer

Vandyl, a new e-sports venture, is looking "to disrupt what it means to be a gamer, artist, creator, and human by facilitating the best talent in gaming, while producing groundbreaking original content." With a new Halo Championship Series team signed, they approached me to help them craft an announcement trailer that would set the tone for the rest of the season and help bring Vandyl's brand language into 3D animation.

Working with their designer, we developed a story revolving around "The Vandyl," a wandering cloaked being, with no defined figure or identity, moving through a world scattered with the remains of historic battles. Working first in Cinema4D for the initial character design, then moving over to Marvelous Designer for the cloth simulations, The Vandyl was designed to be a powerful but fluid silhouette, with his cloak obscuring any defining features except for the orange glow emanating from his boots.

The rest of the video was created in Unreal Engine 5 to make use of their Nanite system for handling complex geometry as well as their Lumen system for handling global illumination.

CREDITS

Founder/CEO: Justin Havey
Art Director: Audrey Stemen
3D Animator: Karl Hein
Editor: Xavier McAllister